Dream's Throne Room - Sandman

Throne Room Ruins, using a combination of 2D/3D elements. One of the challenges was to showcase an environment with two different lighting scenarios, cool light from cosmic sky above and sunlight coming in from stained glass windows.

Throne Room Ruins, using a combination of 2D/3D elements. One of the challenges was to showcase an environment with two different lighting scenarios, cool light from cosmic sky above and sunlight coming in from stained glass windows.

Another take looking towards the Throne

Another take looking towards the Throne

Corridor View of the Throne View. This was a fun angle to explore the look of this environment more.

Corridor View of the Throne View. This was a fun angle to explore the look of this environment more.

Post-prod concept over plate. Modifications to church and cosmic sky added above.

Post-prod concept over plate. Modifications to church and cosmic sky added above.

Dream looking up towards cosmic sky, revealing stars forming the face of Rose Walker.

Dream looking up towards cosmic sky, revealing stars forming the face of Rose Walker.

More explanation on the process of creating the Throne Room by Rodeo FX's talented CG team

Post-production concepts for Dream's Throne Room. The design was based off the Guildford Cathedral in England, and we were briefed to make modifications to this set which include re-designing the ceiling to reveal a cosmic sky, change the look of all the stained glass windows, and introduce massive statues along the tops of the pillars. We were tasked with showcasing the building in diverse states, depicting it in ruins and in a pristine restored condition.
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VFX Supervisor: François Dumoulin
Software: Photoshop, Blender