Ghost in the Shell - Matte Paintings

Digital matte painting work done for 'Ghost in the Shell' *2017) in collaboration with the environments team at MPC Montreal. I was responsible for 2d matte painting building enhancements (sci fi features) and weathering, building and city lights design for nighttime shots and placement of animated projections.
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VFX Supervisor: Axel Bonami
Software: Photoshop, Maya, Nuke